Thursday, 30 June 2016

Unlock lcoked maya nodes

import maya.cmds as mc


######### unlock all nodes
allNodes = mc.ls()
for node in allNodes:
    mc.lockNode(node, l=False)

Thursday, 13 March 2014

Mike Wazowski Project

Eye stage 1 complete - going to work into the eye texture more (irs green highlights and splotches to add) eye colour needs to be made larger in scale

 


The main eye shader is a Hybrid Sub surface Scattering shader with a mia x material for the specular for the eye white.

The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader
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Wednesday, 29 January 2014

Fan Art: 'How to Train Your Dragon' Blacksmith Shop WIP

During a training period at work I started to learn a bit of Zbrush and a chance to practice my texturing as I haven't done any for a while. The concept is from the 'How to Train Your Dragon' art book which I've losely based my model on. This is currently work in progress and some area's are unfinished but wanted to see what the final image might feel like once it's complete.