BenMoseleyArt
Thursday, 28 July 2016
Thursday, 30 June 2016
Unlock lcoked maya nodes
import maya.cmds as mc
######### unlock all nodes
allNodes = mc.ls()
for node in allNodes:
mc.lockNode(node, l=False)
######### unlock all nodes
allNodes = mc.ls()
for node in allNodes:
mc.lockNode(node, l=False)
Wednesday, 2 March 2016
Thursday, 13 March 2014
Mike Wazowski Project
Eye stage 1 complete - going to work into the eye texture more (irs green highlights and splotches to add) eye colour needs to be made larger in scale
The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader.
The main eye shader is a Hybrid Sub surface Scattering shader with a mia x material for the specular for the eye white.
The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader.
Wednesday, 26 February 2014
Tuesday, 18 February 2014
Wednesday, 29 January 2014
Fan Art: 'How to Train Your Dragon' Blacksmith Shop WIP
During a training period at work I started to learn a bit of Zbrush and a chance to practice my texturing as I haven't done any for a while. The concept is from the 'How to Train Your Dragon' art book which I've losely based my model on.
This is currently work in progress and some area's are unfinished but wanted to see what the final image might feel like once it's complete.
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