Thursday, 28 July 2016
Thursday, 30 June 2016
Unlock lcoked maya nodes
import maya.cmds as mc
######### unlock all nodes
allNodes = mc.ls()
for node in allNodes:
mc.lockNode(node, l=False)
######### unlock all nodes
allNodes = mc.ls()
for node in allNodes:
mc.lockNode(node, l=False)
Wednesday, 2 March 2016
Thursday, 13 March 2014
Mike Wazowski Project
Eye stage 1 complete - going to work into the eye texture more (irs green highlights and splotches to add) eye colour needs to be made larger in scale
The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader.
The main eye shader is a Hybrid Sub surface Scattering shader with a mia x material for the specular for the eye white.
The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader.
Wednesday, 26 February 2014
Tuesday, 18 February 2014
Wednesday, 29 January 2014
Fan Art: 'How to Train Your Dragon' Blacksmith Shop WIP
During a training period at work I started to learn a bit of Zbrush and a chance to practice my texturing as I haven't done any for a while. The concept is from the 'How to Train Your Dragon' art book which I've losely based my model on.
This is currently work in progress and some area's are unfinished but wanted to see what the final image might feel like once it's complete.




Tuesday, 21 January 2014
NOTE TO SELF: Normal Map Issue Fix
Friday, 13 December 2013
Tuesday, 3 December 2013
Simple Toon shader setup - Requested by Xeno_Blade
For Xeno_Blade - Simple Toon shader setup - Maya/Maya Software Render
Using Lambert materials, set the colour to black, and set the desired colour you wanted using the Incandescence slot.
You can use a texture colour swatch if you want and just use one shader, moving the UV's to the area of texture you want
You can use a texture colour swatch if you want and just use one shader, moving the UV's to the area of texture you want
Friday, 22 November 2013
Wednesday, 20 November 2013
Howard Pose 1
Tuesday, 5 November 2013
Saturday, 2 November 2013
Pumpkin Squash
Happy Halloween
Pumpkin Squash from Ben Moseley on Vimeo.
This short was created as a one week lunch-crunch challenge, by myself, for myself for no reason other than FUN.
I failed by one day. However, it took me around 10 hours so I'm still happy with it as a speedy spare time project.
I modelled, textured, created shaders, lighting and rendered it all in Maya and Mental Ray.
The style of the pumpkins was based on a 2d concept by the very talented artist Jotaká
http://instagram.com/p/fwsfOHm7d6/#
Check out my Blog for more work /
Tuesday, 22 October 2013
Saturday, 19 October 2013
Friday, 18 October 2013
Thursday, 17 October 2013
Thursday, 10 October 2013
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