Thursday, 13 March 2014

Mike Wazowski Project

Eye stage 1 complete - going to work into the eye texture more (irs green highlights and splotches to add) eye colour needs to be made larger in scale

 


The main eye shader is a Hybrid Sub surface Scattering shader with a mia x material for the specular for the eye white.

The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader
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Wednesday, 29 January 2014

Fan Art: 'How to Train Your Dragon' Blacksmith Shop WIP

During a training period at work I started to learn a bit of Zbrush and a chance to practice my texturing as I haven't done any for a while. The concept is from the 'How to Train Your Dragon' art book which I've losely based my model on. This is currently work in progress and some area's are unfinished but wanted to see what the final image might feel like once it's complete.  

Tuesday, 21 January 2014

NOTE TO SELF: Normal Map Issue Fix

- When rendering in Maya Mental ray turn off Filter type or it will play havoc when rendering normal maps

Tuesday, 3 December 2013

Simple Toon shader setup - Requested by Xeno_Blade

For Xeno_Blade - Simple Toon shader setup - Maya/Maya Software Render Using Lambert materials, set the colour to black, and set the desired colour you wanted using the Incandescence slot. You can use a texture colour swatch if you want and just use one shader, moving the UV's to the area of texture you want