Thursday 13 March 2014

Mike Wazowski Project

Eye stage 1 complete - going to work into the eye texture more (irs green highlights and splotches to add) eye colour needs to be made larger in scale

 


The main eye shader is a Hybrid Sub surface Scattering shader with a mia x material for the specular for the eye white.

The Iris colour is a procedural colour ramp with noise and the lens has a basic mia x glass shader
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